With an FPGA though, the new regulation could be met and implemented without new hardware or new processors. Cars in production, unsold cars, and cars already sold could be updated with a simple reprogramming of the FPGA. FPGAs are also useful to enterprise businesses because they can be dynamically reprogrammed with a data path that exactly matches a specific workload, like data analytics, image inference, encryption, or compression.
That combination of versatility, efficiency, and performance adds up to an appealing package for modern businesses looking to process more data at a lower total cost of ownership TCO. Running DNN inference models takes significant processing power.
Graphics processing units GPUs are often used to accelerate inference processing, but in some cases, high-performance FPGAs might actually outperform GPUs in analyzing large amounts of data for machine learning. The cloud servers outfitted with these FPGAs have been configured specifically for running deep learning models. The Microsoft service lets developers harness the power of FPGA chips without purchasing and configuring specialized hardware and software.
What value does this counter start at and how fast does it count? The initial value would depend on how the power in the circuit was applied and how the circuit was laid out.
It would also likely depend on the temperature and other environmental factors. This is because an addition circuit, like most combinational logic with multi-bit outputs, produces wrong intermediate results. In the case of an adder, the least-significant bit is calculated first with each following bit using the result of the previous bit in its calculations. Since there is nothing waiting for the result to be valid, the wrong intermediate values are fed back into the adder which propagates more wrong values until the thing is just generating garbage.
So how do we fix this? We simply need a way to control the timing of the feedback loop. This is where DFFs, or D-type flip flops, are useful.
Before we dive into what exactly a DFF is, let me explain what a clock is. A clock is simply a signal that toggles from 0 to 1 over and over again at some set frequency. The clock on the Alchitry boards toggles at MHz, or million times a second. This regular signal can be used to give out circuits a sense of time. The transition from 0 to 1 is known as the rising edge and is typically the important part of the signal.
These edges are marked with arrows in the above image. DFFs are a type of memory. They have an input, D, and an output, Q. When their clock input changes from 0 to 1, the value of D is saved and output on Q until the next rising edge of the clock.
In the above diagram, the DFF is shown with the optional enable and reset signals. The enable can be used to stop the DFF from copying in a new value on a rising edge. The reset signal is used to force the Q value to a known value.
Now we can use the reset signal to set the initial value to something, for example 0. That means we know Q is 0. If Q is 0, then D will be 1. On the rising edge of the clock, Q will get the value of D. That means Q becomes 1 and that means D becomes 2. There are of course some restrictions on that. The clock needs to be slow enough so that the value at D has time to update after Q changes. This is the amount of time from a change of the inputs to the output being valid and stable.
The more logic you add, the longer this delay. The delay is also a function of the technology used to fabricate the circuit. The tools have models for each FPGA and if you tell it the clock frequency you are using, they will attempt to layout your design so that the timing requirements will be met. In this example, we have one set of DFFs that is looping through a block of combinational logic.
It is often more common to have the output of one set of DFFs fed through a block of combinational logic into another set of DFFs creating a pipeline. In any design, the longest propagation delay sets the maximum frequency of the clock. By breaking up your design into roughly evenly timed blocks of combinational logic you can optimize the clock frequency. It usually only becomes an issue if you attempt to chain too many things together or include a bunch of multiplication.
Meeting timing can also become difficult as you approach the resource limit in the FPGA. As the tools need to cram more and more into the same size FPGA they have reduced options for laying things out which can make them fail to meet timing requirements. Click the new file icon in the toolbar leftmost icon and create a new Lucid Source file named blinker. The default module template adds the clock and reset inputs and an output that currently does nothing.
If we simply toggle the LED each clock cycle it will blink way too fast to be able to see. We can set up the connection blocks for the clock and reset to make it easier then declare the DFF inside them. This creates an array of 27 DFFs named ctr. We can then hook up the DFF in the always block. To access a module or DFFs signals, you use the dot notation. This will cause the value of ctr.
The second line takes the most significant bit, number 26, and connects it to the output. Since ctr is 27 bits wide, it has indices from 0 to For the first half of this cycle, the most significant bit will be 0. For the second half it will be 1. By connecting that bit to the output we will toggle the output every 0. We can now head over to the top level module and instantiate our new module.
Here I added a connection block for the reset signal and created an instance of the blinker module named myBlinker. Then, in the always block, I connected it to the led output using the concatenation syntax. So in our case, we are concatenating seven 0s with the bit from myBlinker. You can now build the project by clicking on the hammer icon and then load it onto your board by pressing the solid down arrow icon.
First, the LED blinks with a bit of an awkward timing. We can make this exactly a second by counting to 50,, and toggling the LED then.
In the always block, we can now check to see if ctr. This inverts every bit of a signal. Since led. If you remember from before, I said a signal needs to be assigned a value in all circumstances with the exception of DFFs. Our module now only stores the values of ,, in ctr but it is still a 28 bit array.
This is wasteful as you only need 26 bits to store our values. We could simply change the array size to 26, but if we want to change the max value we would have to recompute this value each time.
Instead, we can use Lucid functions to calculate this for us. Speaking of changing the maximum value, we can edit our module to accept this as a parameter so it can be specified when the module is instantiated. We can do this by adding a parameter list to our module.
This comes before the port list. The port list is specified using the param, param, param syntax. Each parameter can be as simple as just a name in all capitals , or as complex as our example.
In our example, we set a default value of 50,, Default values are typically a good idea unless you want to force a value to be specified at instantiation. After the default assignment, you can specify a condition the parameter must meet.
This condition can and should use the parameter itself as well as any parameters declared before it. This allows you to write your module with some assumptions about the parameter value and know that they will be obeyed. However, if you go back to the top-level module, you can change the instantiation to look like this. So there you have it. FPGA designs consist of blocks of combinational logic that do all the processing and DFFs that store values and control the flow of data.
The designs themselves are broken down into modules. Modules can be used by other modules and can even have parameters to customize each instantiation of them. Every time a module is instantiated, the circuit for it is duplicated in the FPGA. When designing hardware, it is important to think about how that design could be implemented to create efficient circuits. It simply keeps adding 1 and uses the natural overflow of binary addition to reset the counter.
Now, Verilog is commonly used for designing and verification of digital circuits and analog or mixed signal circuits as well. Verilog HDL is similar to C programming language such as case-sensitive, keywords, operators, etc.
When you start FPGA programming, you should forget the coding behavior in software programming. Many students copy directly the way they program For Loop, While Loop, etc. That's a very bad FPGA coding behavior. Synthesis tools may take a long long time to synthesize this type of code and even worse, synthesis software keeps synthesizing until overflowing RAM's computers and you have to close the software and re-run.
Therefore, always thinking about the logic circuits to implement the functionality that you want while programming FPGA. That's why in FPGA programming, people usually design basic architectures or logic circuits based on projects' specification at first before starting coding. To get started with FPGA programming, you need to have a good background in digital logic design in order to get familiar with logic values, logic gates, combinational and sequential logic circuits.
This is a good resource for it. To learn a programming language, my recommended way is to keep practicing design and coding whenever you have time. To practice FPGA programming, simulation is a critical step before synthesis and implementation. There are many simulators out there, but Modelsim is the most common simulator that I used for functional simulation.
One more thing, you need to write a test bench which gives all the possible combination of the input values to verify the design. The test bench coding style may not be too restricted, like the synthesizable coding style so you can use software behavior style For loop, While loop, etc.
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