Jack was the lesser of two evils, and since Fontaine was ruthless, all powerful, and out to get her, she really had no choice but to remove the brainwashing and aid Jack in fighting him.
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I saved all the sisters so Tenanbaum helping me out made a lot of sense. How do they handle the part with her and the place where all the freed little sisters are if you've been killing them? Does she still cure you and why would she? Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.
Create a free Team What is Teams? Learn more. Will killing a Little Sister change the game's ending? Ask Question. Asked 9 years, 11 months ago. Active 1 year, 7 months ago. Viewed 73k times. Improve this question. Cass Cass 2 2 gold badges 6 6 silver badges 12 12 bronze badges. You killed your little sister? You're a terrible person. No, no, don't worry, it was someone else's little sister. Raven Dreamer: I changed the title back to the original, because it's a bit less of a spoiler that way.
However, the question is made more difficult by the fact that the more sisters you save, the more you're rewarded with ADAM and items by another character in the game. So which way gets you more ADAM? One of our forum-goers, twinky, decided to find out.
It actually seems that the game is already tuned to essentially solve the design problem, but that Irrational added the ADAM gifts anyway, when the publisher balked at the choice to rescue or harvest affecting game difficulty. Playing the game on hard while rescuing the Little Sisters would have been extremely difficult and frustrating.
The survivor difficulty mode, which gives the enemies percent health, is an extreme challenge even with the gifts, and it might be close to impossible with percent ADAM.
But modes like that exist for players who like extreme challenges, and players still would have had the option to harvest the Little Sisters for more ADAM. The added pressure to do the "wrong" thing would be seen as an in-universe temptation, not an aesthetic choice or hope for a "better" ending.
BioShock introduces a conceit: Here is a tonic that grants people superpowers. Here is how the residents of what was supposed to be a utopian city descended into madness and barbarity while competing over this precious resource. What will you do? Tempting a hero with great power that comes at a terrible cost is a pretty well-worn trick. By stripping the choice of gameplay significance, Levine and company are instead left with a role-playing decision. When we are given the option to rescue or harvest a Little Sister, we are deciding whether we want to play as a good guy or a bad guy.
That should have meant something outside of the ending animations. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. By choosing I Accept , you consent to our use of cookies and other tracking technologies.
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